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Virtual Art Exhibition
Exploring Art with Artificial Intelligence
Resources & Downloads
Download the PDF versions of this scenario or the associated attachments.
Target Group: 8 - 12 y.o.
Activity Duration: 4 Weeks (2 sessions/week, 45 min each)
Key Learning Goals:
- Creative Exploration: Explore art and technology by learning about famous artists.
- Digital Skills: Use digital and AI tools to create drawings and music.
- Critical Comparison: Compare human creativity with AI-generated outputs.
- Exhibition: Proudly share artistic work in an online virtual exhibition.
Learning Outcomes
Students will be able to:
KNOWLEDGE & UNDERSTANDING:
- Recognize styles and colors used by famous artists.
- Understand how AI tools can assist in creating images and music.
- Understand how music influences the perception of visual art.
SKILLS & ABILITIES:
- Create digital artwork based on specific artistic styles.
- Use AI prompts to generate media and compare it with manual creations.
- Present work digitally using tools like Padlet or Canva.
ATTITUDES & VALUES:
- Develop curiosity about the intersection of art and technology.
- Appreciate diverse forms of expression.
- Collaborate effectively in teams to curate an exhibition.
European Dimension / Erasmus+ Connection
- Digital Creativity: merging artistic heritage with modern AI tools.
- Cultural Heritage: Exploring famous European artists (e.g., Van Gogh, Kandinsky).
- Inclusion: Allowing students of all artistic abilities to express themselves through technology.
1. Resources and Tools
Digital Tools:
- Visual Art: Canva, Paint, Artguru, Leonardo AI.
- Music: Suno AI, Google MusicLM (or similar).
- Presentation: Padlet (for the virtual gallery).
Materials:
- Projector, Tablets/Laptops.
- Assessment rubrics (included in attachments).
2. Working Methods
- Research & Analysis: Studying art history and styles.
- Hands-on Creation: Drawing digitally and prompting AI.
- Comparative Reflection: Discussing "Human vs. Machine" creativity.
- Project-Based Learning: Curating a final exhibition.
Activity Overview (4-Week Plan)
| Week |
Theme |
Activities |
| Week 1 |
Intro to Art & AI |
Famous Artists: Exploring styles (Van Gogh, Miró). Intro to AI: How can computers "paint"? |
| Week 2 |
Drawing & Generating |
Digital Art: Students create art in the style of a master. AI Art: Students prompt AI to create similar art. Compare results. |
| Week 3 |
Music & Atmosphere |
AI Music: Generating soundtracks for the artwork using tools like Suno. |
| Week 4 |
Virtual Exhibition |
Gallery Setup: Uploading to Padlet. Presentations: Group sharing and reflection. |
3. Introduction and Motivation (Week 1)
Discovering Art History
Goal: Understand artistic styles.
- Activity: Teacher presents famous paintings (Van Gogh, Kandinsky, Miró).
- Discussion: "How do these colors make you feel?" "What shapes do you see?"
- AI Intro: Watch a video on how AI generates images. Discuss: "Can a robot be an artist?"
4. Research and Learning (Week 2)
Human vs. Machine Art
Step 1: Human Creation. Students use digital tools (Paint/Canva) to create a drawing inspired by a famous artist.
Step 2: AI Creation. Students write a text prompt describing their drawing to an AI tool (e.g., Artguru).
Step 3: Comparison. Students compare their work with the AI result. Use a Venn Diagram to spot similarities and differences.
5. Creative Application (Week 3)
Adding the Soundtrack
Goal: Explore multi-sensory art.
- Prompting Music: Students use AI music generators (like Suno) to create a 30-second clip that matches the "mood" of their painting.
- Selection: Teams vote on the best track for their artwork.
6. Reflection and Evaluation (Week 4)
The Virtual Exhibition
Setup: Students upload their Human Art, AI Art, and Music to a shared Padlet board.
Gallery Walk: The class views the digital gallery. Each group presents their "Artist Statement."
Evaluation:
- Self-Assessment: What did I learn about AI?
- Rubric: Teacher evaluates creativity, collaboration, and digital skills.