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AI and the Environment
SmAIle Project
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Target Group: 4 - 7 y.o.
Activity Duration: 3 Weeks (30–40 minute sessions)
Key Learning Goals:
- Scientific Understanding: Recognise that using electricity/technology affects the planet.
- Digital Awareness: Identify simple energy-saving actions (turning off devices).
- Critical Thinking: Suggest ways robots/AI can help the planet (recycling, planting trees).
- Creativity: Build or draw an "eco-city" showing nature and technology together.
Learning Outcomes
By the end of the workshop, children will be able to:
KNOWLEDGE & UNDERSTANDING:
- Understand that "energy" comes from resources like water, sun, and wind.
- Recognise that computers and robots need energy to work.
SKILLS & ABILITIES:
- Work in pairs to play games and count "energy points".
- Share ideas through drawing, storytelling, or role-play.
- Build models (Lego/Minecraft) to express eco-friendly ideas.
ATTITUDES & VALUES:
- Show care for the environment through small daily actions.
- Appreciate how innovation can help build a greener future.
European Dimension / Erasmus+ Connection
- Digital & Ecological Citizenship: Introduces responsibility with digital tools early on.
- Transnational Solutions: Compares energy-saving actions across homes and countries.
- Green Deal Objectives: Emphasizes how digital innovation helps meet EU sustainability goals.
1. Resources and Tools
Stories & Books (PDFs):
- "Energy Makes Things Happen", "Planet Power", "Energy Island".
- "The Boy Who Harnessed the Wind", "City Green".
Materials Needed:
- Energy Collector Game Cards (illustrated AI tasks).
- Stickers (for energy points).
- Paper, crayons, Lego blocks, or Minecraft: Education Edition.
- Tablets/Laptops (optional).
2. Working Methods
- Storytelling: Using books to introduce abstract concepts like energy.
- Gamification: "Energy Collector Game" to make energy usage visible and countable.
- Creative Play: Building eco-cities to visualize solutions.
- Reflection: Sharing personal surprises and pledges for home actions.
Activity Overview (3-Week Plan)
| Week |
Duration |
Activity |
Description |
| Week 1 |
30-40 min |
Intro & Motivation |
Storytime about energy. Discussion: "What uses energy at home?". Drawing things that use electricity. |
| Week 2 |
30-40 min |
Learning Through Play |
Energy Collector Game: Teams pick cards showing tech tasks (e.g., Robot Vacuum) and collect "energy stickers". Count and compare totals. |
| Week 3 |
30-40 min |
Creative Application |
Helping the Planet with AI: Draw or build an "Eco-City" with recycling robots, solar panels, and green parks. |
| Week 3 |
15 min |
Reflection |
Sharing: "What surprised me?" and "What is one thing I can do to save energy?". |
3. Introduction and Motivation (Week 1)
Discovering Energy & AI
Goal: Introduce the idea that technology uses energy.
- Welcome: "Today we learn about robots, computers, and energy!"
- Storytime: Read "Energy Makes Things Happen" or "Planet Power".
- Discussion: "Does a tablet need food? No, it needs electricity!" "Where does electricity come from?"
- Activity: Children draw or point to pictures of things that use energy (e.g., TV, Lights, Fridge).
4. Research and Learning (Week 2)
Energy Collector Game
Goal: Understand that some actions use more energy than others.
- Setup: Divide children into 2–3 teams. Place 6–8 illustrated cards face down.
- Cards: Show tasks like "Robot Vacuum", "Playing Music", "Watching Video". Each card has a number of "Energy Stickers".
- Gameplay: Teams take turns picking cards and collecting stickers.
- Math & Science: Count the stickers. Who used the most energy? Why? (e.g., Video uses screen + sound).
- Conclusion: How can we save energy? (Turn it off when done!).
5. Creative Application (Week 3)
Helping the Planet with AI
Goal: Show that technology can help the environment.
Question: "How can robots help nature?" (e.g., watering plants, sorting trash).
The Task: Work in small groups to build an Eco-City using Lego, paper/crayons, or Minecraft.
Must Include:
- Green spaces (trees, parks).
- Technology helpers (Recycling robots, solar panels).
Presentation: "Our robot collects rubbish to help the animals."
6. Reflection and Evaluation
Closing Circle
Children share orally or draw:
- "What surprised me?"
- "What can I do at home?" (e.g., turn off lights, unplug tablet).
Teacher Note: Encourage positive feedback for every eco-friendly idea.
Online Resources and References
- "Energy Makes Things Happen" (Book/PDF).
- "The Boy Who Harnessed the Wind" (Book/PDF).
- Minecraft: Education Edition - Sustainability Lessons.