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AI and the Environment

SmAIle Project

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Target Group: 4 - 7 y.o.

Activity Duration: 3 Weeks (30–40 minute sessions)

Key Learning Goals:

Learning Outcomes

By the end of the workshop, children will be able to:

KNOWLEDGE & UNDERSTANDING:

SKILLS & ABILITIES:

ATTITUDES & VALUES:

European Dimension / Erasmus+ Connection

1. Resources and Tools

Stories & Books (PDFs):

Materials Needed:

2. Working Methods

Activity Overview (3-Week Plan)

Week Duration Activity Description
Week 1 30-40 min Intro & Motivation Storytime about energy. Discussion: "What uses energy at home?". Drawing things that use electricity.
Week 2 30-40 min Learning Through Play Energy Collector Game: Teams pick cards showing tech tasks (e.g., Robot Vacuum) and collect "energy stickers". Count and compare totals.
Week 3 30-40 min Creative Application Helping the Planet with AI: Draw or build an "Eco-City" with recycling robots, solar panels, and green parks.
Week 3 15 min Reflection Sharing: "What surprised me?" and "What is one thing I can do to save energy?".

3. Introduction and Motivation (Week 1)

Discovering Energy & AI

Goal: Introduce the idea that technology uses energy.

4. Research and Learning (Week 2)

Energy Collector Game

Goal: Understand that some actions use more energy than others.

5. Creative Application (Week 3)

Helping the Planet with AI

Goal: Show that technology can help the environment.

Question: "How can robots help nature?" (e.g., watering plants, sorting trash).

The Task: Work in small groups to build an Eco-City using Lego, paper/crayons, or Minecraft.

Must Include:

Presentation: "Our robot collects rubbish to help the animals."

6. Reflection and Evaluation

Closing Circle

Children share orally or draw:

Teacher Note: Encourage positive feedback for every eco-friendly idea.

Online Resources and References

  1. "Energy Makes Things Happen" (Book/PDF).
  2. "The Boy Who Harnessed the Wind" (Book/PDF).
  3. Minecraft: Education Edition - Sustainability Lessons.