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Environment and AI
AI and the Carbon Footprint
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Target Group: 8 - 12 y.o.
Activity Duration: 3 Weeks (4 lessons)
Key Learning Goals:
- Scientific Understanding: Explain what a "carbon footprint" is and how AI uses energy and water.
- Digital Awareness: Evaluate the environmental impact of digital habits like streaming and gaming.
- Critical Thinking: Debate the ethical use of AI regarding the environment.
- Creative Solutions: Propose and build AI-based solutions for a greener city.
Learning Outcomes
Students will be able to:
KNOWLEDGE & UNDERSTANDING:
- Understand the concept of "CO₂ equivalents" and energy consumption.
- Recognize that data centers and AI training consume significant resources.
SKILLS & ABILITIES:
- Calculate a simple digital carbon footprint.
- Work in teams to solve environmental challenges using AI concepts.
- Present sustainable ideas clearly.
ATTITUDES & VALUES:
- Develop responsibility for their own digital usage.
- Appreciate how innovation can be used to protect the planet.
European Dimension / Erasmus+ Connection
- Digital & Ecological Citizenship: Linking tech usage to environmental impact.
- Transnational Challenges: Comparing data center energy use across countries.
- Innovation for Sustainability: Encouraging youth to design future green cities.
1. Resources and Tools
Digital Tools:
- Carbon Calculators: WWF Footprint Calculator or similar.
- Creation: Minecraft: Education Edition or SimCityEDU (optional).
- Research: ChatGPT (Kids version) for researching green solutions.
Materials:
- "Data Packets" (colored cards/tokens) for role-play.
- Art supplies for drawing eco-cities (if not using software).
2. Working Methods
- Simulation: Acting out how data travels to understand energy use.
- Gamification: Using Minecraft/SimCity to build solutions.
- Inquiry-Based Learning: Investigating the "invisible" cost of the internet.
Activity Overview
| Phase |
Activity |
Description |
| Intro |
The Invisible Cost |
Video & Discussion: "Can you see the cloud?" Discussing physical data centers. Brainstorming digital habits. |
| Research |
My Digital Footprint |
Simulation: "The Data Center Game." Students act as servers processing data packets to feel the "heat" and energy cost. |
| Creative |
AI Eco-Builder |
Design Challenge: Building an Eco-City (in Minecraft or on paper) that uses AI to reduce pollution and manage energy. |
| Reflection |
Action Plan |
Self-Reflection: Assessing personal impact. Class Discussion: "What will you do differently now?". |
3. Introduction and Motivation
The Invisible Cost of the Internet
Goal: Visualize the physical side of digital actions.
- Video: Watch a clip about Data Centers (e.g., "Where is the Internet?").
- Discussion: "When you send an email, does it fly through the air?" (No, it goes through cables to a hot, noisy server).
- Concept: Every click uses electricity!
4. Research and Learning
Activity 2: My Digital Footprint
Simulation: The Data Center Game
- Roles: Students are "Servers."
- Action: The teacher ("User") sends "Data Packets" (cards) rapidly.
- Result: The Servers get tired and hot! This represents the heat and energy used by real data centers.
- Task: Calculate the carbon footprint of streaming 1 hour of video vs. reading a book.
5. Creative Application
Activity 3: AI Eco-Builder
Challenge: Design a Green City of the Future.
Tools: Minecraft Education, SimCityEDU, or Paper & Markers.
Requirements:
- Efficient Transport: Smart bus stops or traffic lights.
- Green Energy: Solar panels managed by AI.
- Waste Management: Recycling robots.
Presentation: Groups present their city and explain how AI helps the environment.
6. Reflection and Evaluation
Making a Change
Self-Reflection: Students fill out the attached reflection sheet (Att 3.1).
Discussion Questions:
- "What surprised you about the cost of the internet?"
- "What is one action you will take?" (e.g., less streaming, turning off PC).