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How AI Learns and Solves Problems
Machine Learning & Real-World Solutions
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Target Group: 13 - 16 y.o.
Activity Duration: 135 min
Key Learning Goals:
- AI Fundamentals: Introduce fundamental concepts of Artificial Intelligence and how it learns.
- Learning Paradigms: Explain methods like Supervised Learning, Reinforcement Learning, and Computer Vision.
- Real-World Application: Match AI tools to appropriate problems in industries like sustainability and ecology.
- Innovation: Design a basic concept for an AI-powered solution to a specific problem.
Learning Outcomes
Students will be able to:
KNOWLEDGE & UNDERSTANDING:
- Define what Artificial Intelligence is and articulate basic concepts of how it learns.
- Identify and explain key AI learning paradigms (e.g., reinforcement learning, supervised learning, LLMs).
- Recognize various types of AI and match them to appropriate real-world problems.
SKILLS & ABILITIES:
- Develop critical thinking skills to differentiate between human and AI-generated content.
- Apply understanding of AI to design conceptual solutions for sustainability challenges.
- Work collaboratively to brainstorm and present ideas.
ATTITUDES & VALUES:
- Understand that AI is a tool for innovation and problem-solving.
- Reflect on ethical considerations such as privacy, inclusiveness, and transparency.
European Dimension / Erasmus+ Connection
- Digital Transformation: Equipping students with essential digital competences.
- Sustainability: Focusing on AI solutions for ecological and environmental problems.
- Ethics & Inclusion: Promoting responsible AI use and understanding biases.
1. Resources and Tools
Digital Tools:
- Simulations: Teachable Machine (Google), Quick, Draw!.
- Generative AI: ChatGPT, Gemini, or Copilot (for testing prompts).
- Presentation: Padlet or PowerPoint.
Materials:
- Computers/Tablets with internet access.
- Projector/Smartboard.
- Matching Game Cards (physical or digital).
2. Working Methods
- Interactive Lecture: Engaging introduction to core concepts.
- Hands-on Simulation: Directly training models to understand "learning."
- Collaborative Problem Solving: Group work to design AI solutions.
- Inquiry-Based Learning: Exploring real-world case studies.
Activity Overview
| Phase |
Duration |
Activity |
Description |
| Intro |
15 min |
What is AI? |
Definition & Debate: "Human vs. AI." Discussing tasks humans do better (empathy) vs. AI (pattern recognition). |
| Activity 1 |
40 min |
The "Black Box" of Learning |
Simulation: Using "Teachable Machine" to train a model (images/sounds) and "Quick, Draw!" to understand neural networks. |
| Activity 2 |
30 min |
AI in the Real World |
Matching Game: Connecting AI types (e.g., Computer Vision) to Real-World Problems (e.g., sorting recycling). |
| Activity 3 |
35 min |
Solve a Problem |
Design Challenge: Groups propose an AI concept to solve a sustainability problem. Prototyping a pitch. |
| Reflection |
15 min |
Evaluation |
Self-assessment rubric and class discussion on responsible AI use. |
3. Introduction and Motivation
What is AI?
Goal: Define AI and dispel myths.
- Hook: Show images generated by AI vs. Human art. Can they tell the difference?
- Definition: AI is not magic; it is math and data. It mimics human cognition (learning and problem-solving).
- Comparison: Discuss: "What is easy for a human but hard for a robot?" (e.g., tying shoelaces vs. calculating pi).
4. Research and Learning
Activity 1: The "Black Box" of Machine Learning
Goal: Demystify how AI learns.
- Teachable Machine: Students train a simple model to recognize gestures (e.g., "Thumbs Up" vs. "Thumbs Down") or sounds.
- Quick, Draw!: Students play the game to see how a neural network recognizes doodles.
- Discussion: "Did the AI get smarter as you played? Why?" (Data quantity and patterns).
Activity 2: AI in the Real World
Goal: Connect theory to practice.
- Matching Game: Students match "AI Types" (LLMs, Computer Vision, Recommender Systems) to "Problems" (Writing emails, Detecting forest fires, Suggesting movies).
- Case Studies: Briefly discuss how AI helps in healthcare (diagnosing X-rays) or environment (tracking wildlife).
5. Creative Application
Activity 3: Solve a Problem with AI
Challenge: Identify a problem (e.g., too much plastic waste) and design an AI solution.
- Concept: "We will use Computer Vision to identify plastic types on a conveyor belt."
- Ethical Check: "Is our data biased? Is it safe?"
- Output: A short pitch or poster describing the solution.
6. Reflection and Evaluation
Final Thoughts
- Self-Assessment: Students complete the rubric (Att 4.1).
- Discussion: "How will AI impact your future job?" "Do we trust AI for everything?"
- Key Takeaway: AI is a powerful tool, but it requires human oversight and ethical responsibility.