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How AI Learns and Solves Problems

Machine Learning & Real-World Solutions

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Target Group: 13 - 16 y.o.

Activity Duration: 135 min

Key Learning Goals:

Learning Outcomes

Students will be able to:

KNOWLEDGE & UNDERSTANDING:

SKILLS & ABILITIES:

ATTITUDES & VALUES:

European Dimension / Erasmus+ Connection

1. Resources and Tools

Digital Tools:

Materials:

2. Working Methods

Activity Overview

Phase Duration Activity Description
Intro 15 min What is AI? Definition & Debate: "Human vs. AI." Discussing tasks humans do better (empathy) vs. AI (pattern recognition).
Activity 1 40 min The "Black Box" of Learning Simulation: Using "Teachable Machine" to train a model (images/sounds) and "Quick, Draw!" to understand neural networks.
Activity 2 30 min AI in the Real World Matching Game: Connecting AI types (e.g., Computer Vision) to Real-World Problems (e.g., sorting recycling).
Activity 3 35 min Solve a Problem Design Challenge: Groups propose an AI concept to solve a sustainability problem. Prototyping a pitch.
Reflection 15 min Evaluation Self-assessment rubric and class discussion on responsible AI use.

3. Introduction and Motivation

What is AI?

Goal: Define AI and dispel myths.

4. Research and Learning

Activity 1: The "Black Box" of Machine Learning

Goal: Demystify how AI learns.

Activity 2: AI in the Real World

Goal: Connect theory to practice.

5. Creative Application

Activity 3: Solve a Problem with AI

Challenge: Identify a problem (e.g., too much plastic waste) and design an AI solution.

6. Reflection and Evaluation

Final Thoughts