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How AI Learns and Solves Problems

SmAIle Project

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Target Group: 8-12 y.o.

Activity Duration: Approx. 3-4 hours (Modular)

Key Learning Goals:

Learning Outcomes

Students will be able to:

KNOWLEDGE & UNDERSTANDING:

SKILLS & ABILITIES:

ATTITUDES & VALUES:

European Dimension / Erasmus+ Connection

1. Resources and Tools

Research resources:

Materials Needed:

2. Working Methods

Activity Overview

[cite_start]
Phase Duration Activity Description
Intro 30 min Brainstorming & Motivation"AI in Our Lives" discussion, "What is AI?" video, and a quick quiz (Kahoot/Mentimeter)[cite: 266].
Research 90-120 min Diverse AI & The Impostor Game Introduction to AI paradigms (Supervised, LLMs, Vision). Research task on industries. Game: "Find the AI Impostor" (Turing Test simulation).
Creative 50-60 min Matching & Designing Activity 1: Match real-world problems to AI solutions. Activity 2: Design a conceptual AI solution for a local/ecological problem.
Reflection 20 min Evaluation Digital reflection (Padlet) and Self-Assessment Rubric.

3. Introduction and Motivation

What is AI? (30 min)

In today's world, AI is vital. This workshop starts by exploring what AI is and how it "thinks."

Step 1: Video & Discussion. Watch a short introductory video about AI. [cite_start]Ask students: "Where have you encountered AI today?" and "Are there any concerns you have?"[cite: 267].

Step 2: Quick Quiz. Use a tool like Mentimeter or Kahoot to assess current knowledge.

4. Research and Learning

Activity 1: Beyond the Basics (AI Paradigms)

Introduce core AI concepts using simplified explanations:

Research Task: In pairs, research a specific industry (healthcare, environment, smart cities). Identify which AI paradigm is used and explain how.

Activity 2: Game "Find the AI Impostor"

Setup: Divide the class into "Detectives" and "Suspects." [cite_start]Some suspects are real students; others are "AI Impostors" (teachers secretly using a chatbot)[cite: 268].

Gameplay: Detectives ask questions (e.g., "What is the name of my cat?", "How do you feel today?"). Their goal is to spot the robot based on the style and content of the answers.

Debrief: Discuss the characteristics of AI-generated vs. human responses. This helps students learn to identify fake content.

5. Creative Application

Activity 1: AI Matching Game

[cite_start]

Teams use cards to match Real-World Problems to the appropriate AI Solution[cite: 269].

Activity 2: Design Your AI Solution

The Challenge: In small groups, choose a problem (e.g., sustainability/ecology) and design an AI solution.

The Pitch: Students don't need to code. They must describe/draw:

6. Reflection and Evaluation

Self-Assessment Rubric

Students assess their own learning using the following criteria:

Criteria I did very well I did okay I need help
Defining AI: I can say what AI is. I can explain it in my own words and give examples. I understand a little, but it's hard to explain. I'm not sure what it is.
Types of AI: I know different types (talk, see, play). I can name several types and give real examples. I can name one or two with help. I don’t remember the types of AI.
Participation: Group activities & games. I worked actively and shared ideas with my team. I joined sometimes, but not always. I found it hard to join.
Design: Creating an AI solution. I helped create and present a clear idea. I understood the idea with help. I didn’t really understand or join.
Critical Thinking: Human vs. AI answers. I can give examples of fake or robot-like answers. Sometimes I can tell, sometimes not. I don’t know how to tell the difference.
Ethics: Safety and Responsibility. I talked about risks or good choices (privacy/fairness). I heard about those things but I'm not sure. I haven’t thought much about that yet.

Reflection Questions (Padlet):

Online Resources and References

  1. FAO – Food and Agriculture Organization: https://www.fao.org
  2. National Geographic: https://www.nationalgeographic.com
  3. Code.org AI for Oceans (Example Resource): https://code.org/oceans