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Storytelling: Age of Discovery
Globalization, Perspectives, and AI
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Target Group: 13 - 16 y.o.
Activity Duration: 9 lessons (45 min each)
Key Learning Goals:
- Historical Analysis: Analyze how the Age of Discovery shaped modern globalization and cultural heritage.
- Critical Thinking: Examine historical bias, colonialism, and Eurocentrism in traditional narratives.
- Digital Storytelling: Use AI tools to create diaries, podcasts, and interactive maps.
- Global Perspectives: Understand the impact of exploration on indigenous populations and global trade.
Learning Outcomes
Students will be able to:
KNOWLEDGE & UNDERSTANDING:
- Demonstrate knowledge of key figures (Columbus, Magellan) and their motivations.
- Understand the significance of maps as tools of power and control.
- Use diverse AI tools to generate historical content and visual narratives.
SKILLS & ABILITIES:
- Conduct research using AI and check for bias.
- Create multimedia content (podcasts, StoryMaps) to tell complex stories.
- Work collaboratively using the Jigsaw method.
ATTITUDES & VALUES:
- Develop curiosity about history and cultures.
- Show respect for diverse perspectives and underrepresented voices.
- Reflect on the ethical implications of exploration and colonization.
European Dimension / Erasmus+ Connection
- Cultural Heritage: Exploring how European exploration shaped global identity.
- Social Inclusion: Fostering empathy by analyzing history from indigenous perspectives.
- Digital Literacy: Combining history with modern AI and mapping tools.
1. Resources and Tools
Digital Tools:
- Research: ChatGPT, Google Bard (for investigating explorers).
- Storytelling: StoryMapJS (for map narratives), Canva, Adobe Express.
- Mapping: Google Earth, Interactive projection maps.
Materials:
- Computers/Tablets with WiFi.
- "Jigsaw Method" instructions (in zip).
- Rubrics for assessment (in zip).
2. Working Methods
- Project-Based Learning: Creating diaries and digital maps.
- Jigsaw Methodology: Collaborative research where students become "experts".
- Inquiry Learning: Investigating the origins of everyday goods.
Activity Overview
| Phase |
Duration |
Activity |
Description |
| Intro |
15 min |
Setting the Stage |
Video: "The Age of Exploration". Discussion: "If you were an explorer, what would you discover?" |
| Research |
180 min |
Deep Dive (Jigsaw) |
1. Critical Explorer Profiles: Investigating Columbus, Da Gama, etc. using AI. 2. Map Bias: Analyzing Mercator vs. Peters projections. 3. Columbian Exchange: "Why is cinnamon in my roll?" |
| Creative |
180 min |
Digital Storytelling |
1. Indigenous Diary: Writing a podcast script from a non-European perspective. 2. StoryMap: Creating an interactive map narrative about the journey of a commodity (e.g., Chocolate). |
| Reflection |
30 min |
Evaluation |
Self-reflection, Peer feedback, and Teacher evaluation using rubrics. |
3. Research and Learning
Activity 1: Critical Explorer Profiles
Method: Jigsaw (Base groups & Specialist groups).
- Task: Research Columbus, Da Gama, Magellan, or Vespucci using AI tools.
- Critical Lens: Investigate motivations (gold, god, glory), impact on indigenous people, and historical bias.
- Discussion: "Is this explorer a hero? According to whom?"
Activity 2: Who's at the Center?
Goal: Understand map bias and power.
- Visual: Compare the Mercator projection (Europe-centered) with the Peters projection (equal area) or South-Up maps.
- Discussion: "Maps are power tools. Who decided where the center is?"
Activity 3: The Columbian Exchange
Hook: Show a tomato or chocolate bar. "None of these existed in Europe before 1492!"
Task: Research the origin of goods (Potatoes, Tobacco, Cacao) and how they changed the world economy.
4. Creative Application
The Diary of an Indigenous Observer
Challenge: Write a diary entry or podcast script from the perspective of an Indigenous person encountering European traders for the first time.
Tools: Use AI to generate visual elements (Canva) or sound effects for the podcast.
Interactive StoryMap
Task: Use StoryMapJS to create a narrative map tracing the journey of a specific good (e.g., "The travels of the Tomato") in a globalized world.
5. Reflection and Evaluation
Assessment
- Self-Reflection: Students answer guided questions about their learning.
- Rubrics:
- Historical Accuracy: 5 pts.
- Perspective & Empathy: 5 pts.
- Visual Appeal: 5 pts.