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Storytelling: Age of Discovery

In this workshop, students (13-16) dive into the Age of Discovery. They use AI to research explorers, analyze map bias, and create digital stories (podcasts and maps) that challenge traditional narratives and explore the roots of globalization.

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Working Editable Documents

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Target Group: 13 - 16 y.o.

Activity Duration: 9 lessons (45 min each)

Key Learning Goals:

Learning Outcomes

Students will be able to:

KNOWLEDGE & UNDERSTANDING:

SKILLS & ABILITIES:

ATTITUDES & VALUES:

European Dimension / Erasmus+ Connection

1. Resources and Tools

Digital Tools:

Materials:

Useful Links:

Classroom Support Materials:

2. Working Methods

Activity Overview

Phase Duration Activity Description
Intro 15 min Setting the Stage Video: "The Age of Exploration". Discussion: "If you were an explorer, what would you discover?"
Research 180 min Deep Dive (Jigsaw) 1. Critical Explorer Profiles: Investigating Columbus, Da Gama, etc. using AI. 2. Map Bias: Analyzing Mercator vs. Peters projections. 3. Columbian Exchange: "Why is cinnamon in my roll?"
Creative 180 min Digital Storytelling 1. Indigenous Diary: Writing a podcast script from a non-European perspective. 2. StoryMap: Creating an interactive map narrative about the journey of a commodity (e.g., Chocolate).
Reflection 30 min Evaluation Self-reflection, Peer feedback, and Teacher evaluation using rubrics.

3. Research and Learning

Activity 1: Critical Explorer Profiles

Method: Jigsaw (Base groups & Specialist groups).

Activity 2: Who's at the Center?

Goal: Understand map bias and power.

Activity 3: The Columbian Exchange

Hook: Show a tomato or chocolate bar. "None of these existed in Europe before 1492!"

Task: Research the origin of goods (Potatoes, Tobacco, Cacao) and how they changed the world economy.

4. Creative Application

The Diary of an Indigenous Observer

Challenge: Write a diary entry or podcast script from the perspective of an Indigenous person encountering European traders for the first time.

Tools: Use AI to generate visual elements (Canva) or sound effects for the podcast.

Interactive StoryMap

Task: Use StoryMapJS to create a narrative map tracing the journey of a specific good (e.g., "The travels of the Tomato") in a globalized world.

5. Reflection and Evaluation

Assessment