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Storytelling: Age of Discovery

SmAIle Project

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Download the PDF versions of this scenario or the associated attachments.

Target Group: 8 - 12 y.o.

Activity Duration: 5 lessons (45 min each)

Key Learning Goals:

Learning Outcomes

Students will be able to:

KNOWLEDGE & UNDERSTANDING:

SKILLS & ABILITIES:

ATTITUDES & VALUES:

European Dimension / Erasmus+ Connection

1. Resources and Tools

Research & AI Assistance:

Creativity & Storytelling:

2. Working Methods

Activity Overview

Phase Duration Activity Description
Intro 15 min Setting the Stage Video on "The Age of Exploration". Discussion: "If you were an explorer, where would you go?"
Research 90 min Project-Based Learning Explorer Profiles: Researching Columbus, Da Gama, Magellan. Mapping: Creating digital routes. Food Origins: "Why is there cinnamon in my roll?"
Creative 90 min Application & Storytelling The Diary: Writing journals as explorers. Visuals: Using AI to generate illustrations. Interactive Presentation.
Reflection 30 min Evaluation Self-reflection (Att 3.1), Peer feedback, and Teacher evaluation (Att 4.1).

3. Introduction and Motivation

Setting the Stage

Goal: Engage students with the era of discovery.

4. Research and Learning

Activity 2.1: Explorer Profiles

In groups of 3-4, students create profiles for Columbus, Vasco da Gama, Magellan, or Vespucci using AI tools. They look for:

Method: Fishbowl Discussion to share findings.

Activity 2: Creating Routes

Students mark the route of their assigned explorer on an A3 map or use Google My Maps to create a collaborative interactive map.

Activity 3: Why is Cinnamon in my Roll?

The Hook: "If you lived in the Middle Ages, you would never have tasted chocolate. Do you know why?"

Task: Research foods brought to Europe from other continents using ChatGPT/Gemini. Organize findings on a world map Padlet to see how European cuisine changed.

5. Creative Application

Activity 1: The Diary of an Explorer

Students write diary entries or letters as if they were explorers embarking on a journey. They describe their emotions, fears, and hopes.

AI Integration: After writing, students use AI image generators (like Craiyon) to create illustrations that match their diary descriptions.

Activity 2: Interactive Visual Storytelling

The Hook: "Have you ever sailed on a Carrack?"

Students prepare an interactive presentation of their diary entries. They use the visuals they generated to engage the audience.

6. Reflection and Evaluation

Group Reflection (25 min)

Discussion questions:

Students individually fill out the Self-Reflection Chart (Att 3.1).

Online Resources

  1. Core Knowledge - Age of Exploration: View Resource
  2. Video: The Age of Exploration: Watch on YouTube
  3. Kiddle (Safe Search): www.kiddle.co